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Inflates the layer in XYZ, best visible when having a 3D object applied as Mesh. Using just the 2D layer texture (without a mesh!) results in inflating the layer in X&Y, and moving the layer in Z Position closer to the camera.
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Applies a barrel distortion to a layer or output.
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Applies a barrel distortion to a layer or output.
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This effect allows deforming an object by moving its vertices from one assembly to another. Please refer to this live warping tutorial in the manual. |
This effect allows deforming an object by moving its vertices from one assembly to a second and a third one. Please refer to the live warping tutorial in the manual. |
The rotation set up with the default XYZ rotation parameters from a layer depends on the rotation pivot's position. It rotates the object as well as the rotation pivot point.
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The rotation set up with the default XYZ rotation parameters from a layer depends on the rotation pivot's position. It rotates the object as well as the rotation pivot point.
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The rotation set up with the default XYZ rotation parameters from a layer depends on the rotation pivot's position. It rotates the object as well as the rotation pivot point.
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Pushes the layer texture in XYZ, depending on the settings of XYZ pivots. Example above:
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Squeezes the layer texture in XYZ, depending on the settings of XYZ pivots.
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