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Allows turning the layer texture into a linear gradient with the possibility of choosing the colors for the horizontal area. Alpha layers for both areas are adjustable.
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Allows turning the layer texture into a linear gradient with the possibility of choosing the colors for the vertical area. Alpha layers for both areas are adjustable.
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Allows turning the layer texture into a linear gradient with the possibility of choosing the colors for the higher and lower area. Alpha levels for both areas are adjustable.
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Allows turning the layer texture into a gradient with four different areas with the possibility of choosing 16 bit colors and alpha channels. Size and softness of the quadrangle (four-sided figure) are adjustable. This effect can be used for blacklevel adjustment, when it is assigned to the output or to a layer that is toggled into the Output Rendering Pass by using the Layer Inspector.
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Allows turning the layer texture into a gradient with four different areas with the possibility of choosing 16 bit colors. Size and softness of the quadrangle (four-sided figure) are adjustable. The gradient colors are added to the layer texture but only to dark values. The higher the "Threshold" parameter the lighter the colors get that are influenced by the gradient colors. This effect can be used for blacklevel adjustment, when it is assigned to the output or to a layer that is toggled into the Output Rendering Pass by using the Layer Inspector.
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Allows turning the layer texture into a gradient with four different areas with the possibility of choosing 8 bit colors. Size and softness of the quadrangle (four-sided figure) are adjustable. The gradient colors are added to the layer texture but only to dark values. The higher the "Threshold" parameter the lighter the colors get that are influenced by the gradient colors. This effect can be used for blacklevel adjustment, when it is assigned to the output or to a layer that is toggled into the Output Rendering Pass by using the Layer Inspector.
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Allows turning the layer texture into a gradient with four different areas with the possibility of choosing 8 bit colors and alpha channels. Size and softness of the quadrangle (four-sided figure) are adjustable. This effect can be used for blacklevel adjustment, when it is assigned to the output or to a layer that is toggled into the Output Rendering Pass by using the Layer Inspector.
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Allows turning the layer texture into a radial gradient with the possibility of choosing the colors for the higher and lower area. Alpha levels for both areas are adjustable.
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Allows turning the layer texture into a spiral gradient with the possibility of choosing the colors for the higher and lower area. Alpha levels for both areas are adjustable. The amount of the spiral is influenced by the opacity value of the layer as well.
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Allows turning the layer texture into a swirl gradient with the possibility of choosing the colors for the higher and lower area. Alpha levels for both areas are adjustable.
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Allows turning the layer texture into a gradient with three different areas with the possibility of choosing 16 bit colors and alpha channels. Size, softness and rotation angle of the triangular (3-sided figure) are adjustable. The gradient colors are added to the layer texture. This effect can be used for blacklevel adjustment, when it is assigned to the output or to a layer that is toggled into the Output Rendering Pass by using the Layer Inspector.
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Allows turning the layer texture into a gradient with three different areas with the possibility of choosing 16 bit colors. Size, softness and rotation angle of the triangular (3-sided figure) are adjustable. The gradient colors are added to the layer texture but only to dark values. The higher the "Threshold" parameter the lighter the colors get that are influenced by the gradient colors. This effect can be used for blacklevel adjustment, when it is assigned to the output or to a layer that is toggled into the Output Rendering Pass by using the Layer Inspector.
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Allows turning the layer texture into a gradient with three different areas with the possibility of choosing 8 bit colors. Size, softness and rotation angle of the triangular (3-sided figure) are adjustable. The gradient colors are added to the layer texture but only to dark values. The higher the "Threshold" parameter the lighter the colors get that are influenced by the gradient colors. This effect can be used for blacklevel adjustment, when it is assigned to the output or to a layer that is toggled into the Output Rendering Pass by using the Layer Inspector.
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Allows turning the layer texture into a gradient with three different areas with the possibility of choosing 8 bit colors and alpha channels. Size, softness and rotation angle of the triangular (3-sided figure) are adjustable. This effect can be used for blacklevel adjustment, when it is assigned to the output or to a layer that is toggled into the Output Rendering Pass by using the Layer Inspector.
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