Cue Control

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Cue Control

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Navigation:  Widget Designer > Widgets > Buttons >

Cue Control

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The CueControl is designed to easily get access over the sequence control of Pandoras Box.

wd_widget_cue-control

To create a CueControl widget choose "Widgets > Buttons > CueControl". The mouse cursor changes to a crosshairs icon, indicating the create mode. Each left-click adds the selected widget to the current page. To quit the create mode, you can switch to the run mode with [F8], where you can use all widgets.

Widget Control

Sequence:
By default the CueControl is assigned to Sequence 1 (displayed down right in the command window).
To change the sequence you want to control, please press
[SEQ+SeqID+ENTER], e.g. SEQ+2 will control Seq. 2 as long as you do not change the sequence.

Cues:
To jump to the next / last Cue or frame in the sequence, use the arrow buttons on the left.

To jump to a dedicated Cue, please press
[CUE+CueID+ENTER], e.g. [CUE+5+ENTER] and the nowpointer jumps to Cue 5.
As long as you do not press another command like SEQ, TIME or CLEAR entering any number + ENTER will be interpreted as "jump to Cue xx".

Time:
To jump to a specific timecode, please press
[TIME+hh:mm:ss:ff+ENTER], e.g. [TIME+1041513+ENTER] lets the nowpointer jumps to the timecode 1:04:15:13.

A more simple way to enter the timecode is to just enter the last numbers different from 0,
e.g. [TIME+213+ENTER] lets the nowpointer jumps to the timecode 0:00:02:13.

As long as you do not press another command like SEQ, CUE or CLEAR entering any number + ENTER will be interpreted as "jump to Timecode xx".

Clear:
Press [Clear] to clear the current entered values.

To edit the CueControl properties simply right-click it and choose the first menu entry "CueControl Properties". Alternatively, you can press [Alt + P] whilst the mouse is hovering above it or switch to the edit / move mode with [F9] and double-click on it. The CueControl property dialog opens up.

wd_widget_cue-control-properties

General Widget Settings

Name:

A unique name can be entered to identify the widget via the Object and Member Notation. The default name is based on the widget type and ID.

Page:

This drop-down offers all available pages to place the widget on.

ID:
The CueControl's ID may be changed by entering a new one in the text field top left. If you change it, you will be asked if you also want to adapt the name to the new ID.

Notes:

A short note can be added here. It is not displayed outside the widget but can be set and retrieved with the WidgetID.Note property member.

Visible:

Uncheck this box to hide the widget.

Fix:
When the option "Fix" is checked, the CueControl will be displayed on every page.

Size:

Enter a pixel size for the CueControl's size.

X and Y:

Enter the location of the widget (upper left corner) in pixels

Font and Color:

Changes the font and its color of the text displayed on the buttons and the command window.

Ui Effects & Animations

The topic Effects & Animations explains how to add and apply CSS based effects and animations.