Fixture Settings

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Fixture Settings

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Navigation:  Tools and Other Software > Matrix Patcher > Fixture Editor >

Fixture Settings

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This chapter explains the Fixture Library and Channel ID settings of the Fixture Editor inside the Matrix Patcher. For other sections of the Fixture Editor, see here.

matrix-patcher_fixture-editor_fixture-library
The Fixture Library contains a stock of common LED-Fixtures, sorted by vendor name. Every Fixture that was created with the Fixture Editor will appear here as well.

The section below allows to create a new custom fixture and edit or delete any existing fixture.

Vendor Name / Fixture Type

As soon as a fixture is created or set to be edited, the Fixture's Vendor Name and Type are displayed in the text fields.

Fixture Color

The small colored box next to the Vendor Name allows to choose the fixture's background color. It will open a colour-picker once you click on it

New...

Allows to create a new fixture, see File Menu. Please note that any prior work won't be saved automatically. The Fixture will be loaded into the Workspace now for further editing.

Edit

To start editing an existing fixture, please select the fixture in the Fixture Library and press [Edit]. The Fixture will be loaded into the Workspace now for further editing.

Save

Saves the changes in the fixture under the Vendor Name and Fixture Type currently displayed.

Delete

Deletes the fixture currently selected in the fixture library.

matrix-patcher_fixture-editor_settings
Within the Fixture Channel ID section the DMX Addressing for the selected fixture will be set up.

Fixture Channel Count

This is the amount of channels the fixture contains. It is calculated by the Fixtures Width and Height multiplied with the Channel Offset. For example, the fixture is 4 px wide and 4 px high and has an offset of 3 channels (for RGB), then the Fixture Channel Count is 4x4x3 = 48 channels. This Channel Count is used to calculate the start address for the next fixture when setting up the patch.

In order to create fixtures with unpatched pixels you need to manually modify that number, so that the start address for the next added fixture is correct when using auto increase while patching the matrix.

Start ID

This is the DMX Start Address for the next pixel.

Channel Offset

Amount of DMX channels per pixel.

RGB / CMY / RGBW / R

Defines if the color values of the pixels will be interpreted as RGB, CMY, RGBW or R.

Auto Increment ID

When activated the starting channel of the pixels will automatically be incremented according to the chosen offset.

Default [Size

This is the fixture's size when added on the patch. By default it is set to 500%, you may change this size when editing a fixture.

Default Angle

The default angle refers to the fixture's angle when it will be added on the patch.

Rotate 90°

To rotate the selected fixture in 90° steps, you may simply use the Buttons [Rotate 90° ->] and [Rotate 90° <-].

Mirror

This allows to mirror the selected fixtures horizontally or vertically.

Reset

Clears the DMX addressing of the currently selected fixture.

DMX Order

When this option is checked, it shows the pixel addressing order in the fixture with a red line. The starting pixel is marked with a red dot.