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The Fixture Editor from the Matrix Patcher allows to create and modify fixtures that can be used in the patch. Open it via the Edit Menu from the Main Matrix Patcher User Interface.
The File Menu and Fixture Library and Channel ID settings are explained in full detail on the following pages. Below you can find a guide of how to create and edit fixtures.
To begin with, press the "New" button underneath the Fixture Library and create a "DMX Fixture" with e.g.: Vendor = _Custom, Type = Test1, Width=10, Height=10 and Offset=3. Alternatively, you can also edit an existing fixture. Simply choose it from the Fixture Library and press "Edit". Now you can modify it as if you created a new one. As seen left, for DMX fixtures (controlled via DMX or Art-Net), a default channel order is already applied. The fixture's top left pixel is highlighted in red because it is the first channel. From there the red line shows the DMX addressing order. If you hover your mouse over the fixture, the bottom bar displays according pixel and fixture information including the pixel's channel ID. If you are working with Video Tiles (controlled via DVI, HDMI or DP) the pixels are displayed as squares. Of course no DMX order needs to be displayed and no further adjustments have to be made. The ReMapping Guide might be of interest. If the order of the channels and the other settings are alright, press the "Save" button. In case you edit an existing fixture, change the "Vendor" or "Type" name before saving if you do not like to overwrite the existing fixture. After closing the Fixture Editor, you can find your fixture in the Fixture Library to add it to your patch. |
Remember to save changes to the fixture before closing the Fixture Editor.