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Turns all parts containing alpha into black and allows choosing any RGB color for the non-transparent parts of the image.
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All parts of the image containing alpha stay transparent, allows choosing any RGB color for the non-transparent parts of the image.
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The effect expects one media file on the layer that contains two contents side-by-side. The left half represents the video itself whilst the masking information is in the right half. You may prepare such content using the Image Converter. Technical Information
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The effect expects one media file on the layer that contains two contents side-by-side. The left half represents the video itself whilst the masking information is in the right half. You may prepare such content using the Image Converter. Technical Information
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All parts of the layer texture containing alpha will stay transparent, all non-transparent parts of an additional media file will turn the corresponding parts of the layer texture transparent as well.
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All parts of the layer texture containing alpha will stay transparent, all transparent parts of an additional media file will turn the corresponding parts of the layer texture transparent as well.
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All parts of the layer texture containing alpha will be replaced by any RGB color.
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The effect expects one media file on the layer that contains two information on top of each other. The upper half represents the video itself whilst the masking information is in the lower half. You may prepare such content using the Image Converter. Technical Information
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All parts of the layer texture containing alpha will be turned into white, all non-transparent parts will be turned into black.
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All white parts of an additional media file will turn the corresponding parts of the layer texture transparent, black parts do not influence the layer texture.
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All black parts of an additional media file will turn the corresponding parts of the layer texture transparent, white parts do not influence the layer texture. In addition to the "BW Media As Mask" effect the RGB values of the keyed out area are pre-multiplied before being turned transparent. This means that all RGB values between 1-255 are set to 255 turning most pixels into white ones. Only RGB values of 0 stay unchanged. In the second image you can see that some pixels from the wing are rendered in yellow because originally their blue value was 0.
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All black parts of an additional media file will turn the corresponding parts of the layer texture transparent, white parts do not influence the layer texture.
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All parts of the layer texture containing alpha will be turned into black, all non-transparent parts will be turned into white.
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