Creates area outlines of the layer texture by separating the texture into two different groups. This depends on the contrast level of adjacent pixels, which can be adjusted with the parameter "threshold".
You can setup a color and alpha level for both areas.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Red H
|
Red level of High Color, Color Picker
|
0-255
|
255
|
Green H
|
Green level, Color Picker
|
0-255
|
255
|
Blue H
|
Blue level of High Color, Color Picker
|
0-255
|
255
|
Alpha H
|
Alpha level of High Color
|
0-255
|
255
|
Red L
|
Red level of Low Color, Color Picker
|
0-255
|
0
|
Green L
|
Green level of Low Color, Color Picker
|
0-255
|
0
|
Blue L
|
Blue level of Low Color, Color Picker
|
0-255
|
0
|
Alpha L
|
Alpha level of Low Color
|
0-255
|
255
|
Threshold
|
Threshold
|
0-255
|
32
|
|