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This effect mixes the layer texture with color values of (one horizontal line of) the effect media. The overlaid color is taken from the very left position for black values and moves further to the right the brighter the original pixel is. In the middle image the "Line" parameter is set to "0", so only the colors from the top line are taken. Dark original pixels are now yellow or cyan, the most brightest ones are red or even blue. For the last image the "Line" parameter is set to "255", so the bottom line from the FX media is applied.
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This effect mixes the layer texture with color values of (one horizontal line of) the effect media. The overlaid color is taken from the very left position for black values and moves further to the right the brighter the original pixel is. In the middle image the "Line" parameter is set to "0", so only the colors from the top line are taken. Dark original pixels are now yellow or cyan, the most brightest ones are red or even blue. For the last image the "Line" parameter is set to "255", so the bottom line from the FX media is applied.
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Inverts the image based upon its RGB values and allows to influence the color, threshold and feather.
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Turns the image into a single color and allows to set an alpha value to define the transparency of the layer.
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Adds RGB colors by the RGB color mix value, allows inverting the image.
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Allows to invert the image channel by channel (RGB & alpha)
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Changes all color values of the layer texture to the chosen hue / color. Black and white pixels are not influenced.
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Allows adding RGB colors by the color mix values after inverting the image.
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Allows multiplying with RGB colors by the color mix values after inverting the image.
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All RGB colors are multiplied by RGB color mix values. Multiply can be factorized and inverted.
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With this effect you can pick one color that should be replaced and you can fine tune the color range with the "Threshold" and "Radius" parameters. Then pick a new color that replaces it.
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This applies the screen blend mode, i.e. it negates the RGB values of the layer texture, then multiplying them and negates them again. The result is a brighter image.
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With this effect you can tint your image with a certain color. In detail, the original RGB color values are increased with the chosen RGB value, as long as their according RGB share is grater than 0.
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Allows shifting all RGB colors in X and Y direction. Technical Information
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This effect shifts the RGB channels as follows: Then, the color mix value can be added and the colors may be inverted.
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This effect shifts the RGB channels as follows: Then, the channels can be multiplied with the color mix value, factorized and inverted.
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This effect shifts the RGB channels as follows: Then, the color mix value can be added and the colors may be inverted.
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This effect shifts the RGB channels as follows: Then, the channels can be multiplied with the color mix value, factorized and inverted.
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This effect shifts the RGB channels as follows: Then, the color mix value can be added and the colors may be inverted.
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This effect shifts the RGB channels as follows: Then, the channels can be multiplied with the color mix value, factorized and inverted.
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This effect shifts the RGB channels as follows: Then, the color mix value can be added and the colors may be inverted.
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This effect shifts the RGB channels as follows: Then, the channels can be multiplied with the color mix value, factorized and inverted.
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This effect shifts the RGB channels as follows: Then, the color mix value can be added and the colors may be inverted.
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This effect shifts the RGB channels as follows: Then, the channels can be multiplied with the color mix value, factorized and inverted.
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Modulo on RGB channels.
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