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This allows to simulate a projected image on a layer. There are similarities to the effect "Light Texture Projection", but as it combines the Light Layer parameters into the effect itself, no additional Light Layer is needed. The left image depicts the scene. The Layer texture itself is a white-black-white gradient, the projected texture (FX media) is a cloud image. For the second image, the position for the effect's light source has changed, resulting in a different angle for the projection. In the right image, a 3D cone was used as a Layer object. Note that (in difference to "Texture Projection Mix") the RGB values from the FX texture are added to the RGB values from the layer texture. This explains why the top left and bottom right corner of the cloud image cannot be seen on top the gradient texture as these areas are already full white. Technical Information
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This allows to simulate a projected image on a layer, and mixes it with the transparency from the FX media. The FX can blend between two textures. There are similarities to the effect "Light Texture Projection", but as it combines the Light Layer parameters into the effect itself, no additional Light Layer is needed. The left image depicts the scene. In front of a background cloud image, you can see the layer texture, a white-black-white gradient. The projected texture (FX media) is transparent with colorful circles. The transparency channel is projected onto the gradient layer and creates transparent areas there. The Mix parameter is at 100. Note that (in difference to "Texture Projection Mix" and ...Add) the RGB values from the FX textures are discarded. It is only the alpha information that overlays the RGB values from the layer texture. Technical Information
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This allows to simulate a projected image on a layer, and mixes it with the transparency from the FX media. There are similarities to the effect "Light Texture Projection", but as it combines the Light Layer parameters into the effect itself, no additional Light Layer is needed. The left image depicts the scene. In front of a background cloud image, you can see the layer texture, a white-black-white gradient. The projected texture (FX media) is transparent with colorful circles. The transparency channel is projected onto the gradient layer and creates transparent areas there. Note that (in difference to "Texture Projection Mix" and ...Add) the RGB values from the FX texture are discarded. It is only the alpha information that overlays the RGB values from the layer texture. Technical Information
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This allows to simulate a projected image on a layer. Two FX textures can be used and blended. There are similarities to the effect "Light Texture Projection", but as it combines the Light Layer parameters into the effect itself, no additional Light Layer is needed. The left image depicts the scene. The Layer texture itself is a white-black-white gradient, the projected texture (FX media) is a cloud image. The Mix parameter is at 100. Note that (in difference to "Texture Projection Add") the RGB values from the FX texture overlay the RGB values from the layer texture, but not if there is no projection. Technical Information
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This allows to simulate a projected image on a layer. Two FX textures can be used and blended. There are similarities to the effect "Light Texture Projection", but as it combines the Light Layer parameters into the effect itself, no additional Light Layer is needed. The left image depicts the scene. The Layer texture itself is a white-black-white gradient, the projected texture (FX media) is a cloud image. The Mix parameter is at 100. Note that (in difference to "Texture Projection Add") the RGB values from the FX texture overlay the RGB values from the layer texture. This explains why the layer texture disappears when the Mix parameter equals 255. Technical Information
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This allows to simulate a projected image on a layer. There are similarities to the effect "Light Texture Projection", but as it combines the Light Layer parameters into the effect itself, no additional Light Layer is needed. The left image depicts the scene. The Layer texture itself is a white-black-white gradient, the projected texture (FX media) is a cloud image. In the upper image, the Mix parameter is at 100; in the bottom one at 255. For the second image, the position for the effect's light source has changed, resulting in a different angle for the projection. In the right image, a 3D cone was used as a Layer object. Note that (in difference to "Texture Projection Add") the RGB values from the FX texture overlay the RGB values from the layer texture. This explains why the layer texture disappears when the Mix parameter equals 255. Technical Information
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