Mouse Injection

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Mouse Injection

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Navigation:  Widget Designer > Nodes > Interaction Nodes >

Mouse Injection

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With the Mouse Injection Interaction node you may send mouse click data and mouse move data to a dedicated Output of a Site. The mouse data is injected there meaning that it is as if it was generated on the remote machine using a connected mouse for instance.

wd_nodes_interaction_mouse-injection

 


Set up the Site ID and Output ID from the Master or Client to send the data to.


Decide whether the data should be injected to the Output or the Composition pass. More information...


Choose between
- "1:1" to keep the resolution as on your local screen and
- "Re-Map" with more settings to send other coordinates to the remote computer. This is not only of interest when the screen resolution of the systems you inject input events in is different to the local resolution. But also when the resolution is much higher due to more outputs. In case the outputs are softedged you need to set up two Injection nodes with different source and target coordinates.


Tick the check box "Mute Node on Page Change" if the node should not process and output data when another page is active.

 

Node control

With Widget Designer version 6, all nodes support so called node commands. Node commands access functions (i.e methods) from a node and / or set a parameter (i.e. property).

Enter "node", followed by the according ID and a dot and a list will pop up showing all available commands for the node. For instance, Node1.TintColor.SetRGB(125,0,255), colors the node in purple.
In addition, the node properties with a parameter ID (the small superscript number) can be edited via the command Node1.SetParam(ID,new Value) or WDNodeSetParam(NodeID,ParamID,Value).