This chapter gives an overview of the members available for the UDP Client in the Configuration dialog.
Please read the chapter "UDP Client" if you would like to know how to add and use this device. As explained in the topic"Object and Member Notation (dot syntax)", all kinds of objects can be addressed in the scripting language by using their members which set (or return if applicable) properties or methods of that object. Please refer to the chapter "Script Language" for more details about scripting in general.