System / Forces
Parameter
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Description
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PS Opacity
|
Opacity of the whole Particle System
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Gravity
|
Amount of Gravity affecting the emitters (see Mass and Drag parameters)
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Wind and
Wind Rotation
|
Amount and Rotation of Wind affecting the emitters (see Mass and Drag parameters)
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Emitter
Parameter
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Description
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Media and Mesh
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Media and (3D) object file used for emitting particles
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Emitter Type
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Choose how the emitting particles appear:
None, Point, Line, Area, Circle, Sphere, Cylinder
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Particle Alignment
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Alignment of the emitting particles:
None - particles (just like other layers) are in XY plane and look along Z-axis
Billboarding - particles always face Camera
Flight Direction - particles look in the direction they are flying
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Radius
|
First size parameter for all "Emitter Types" except "Point" (in units, a PB fullscreen is always 16 units wide)
|
Length
|
Second size parameter for all "Emitter Types" except "Point" and "Line"
|
Angle
|
Opening angle of particle source
|
Range
|
Range of applied "Speed"
0 - constant Speed for all particles
>0 Speed value varies from particle to particle
|
X / Y / Z Pos
|
Position of "Emitter Type"
|
X / Y / Z Angle
|
Rotation of "Emitter Type"
|
Rot Pivot
X / Y / Z Pos
|
Position of rotation pivot
|
Count/Sec
|
Amount of particles emitted per second
|
Time to Live (Sec)
|
Amount of seconds a particle will live until it disappears (= lifetime)
|
Speed *
|
Speed of particles (lifetime depending)
|
X / Y / Z Scale *
|
Size of particles (lifetime depending)
|
X / Y / Z Rot *
|
Rotation of particles (lifetime depending)
|
Mass
|
Mass of particles;
the flight behavior of an objects is defined by its momentum (mass*velocity or speed);
the momentum decreases the influence of gravity and wind
|
Drag
|
Drag of particles;
as drag is a force which decreases the velocity / speed of an object it resists the particle's motion, thus it increases the influence of gravity and wind
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Color *
|
Color added to particles (lifetime depending)
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Particle Opacity *
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Opacity of particles (lifetime depending)
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* : These parameters allow defining a curve over the particles lifetime. A right-click into the fader's background adds a new point in time and with a double-click the value can be defined.
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