FireFly Particles

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FireFly Particles

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FireFly Particles

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The FireFly™ particle system allows creating elaborate real-time particle effects in a true interactive 3D compositing space. There are 3D and 2D particle systems available on Pandoras Box.

Examples for Particles

particles_example4
The Stock Assets in Pandoras Box offer various textures you can try and play around with, e.g. Textures > Gradients, Noise or Particles.

For the depicted example, a gradient image was stretched and rotates slowly around itself. Simple parameter choices allow creative content creation and adding of visual effects on the fly, not only for interactive solutions.

particles_example1
For this example a blurry white dot was chosen for "Media" and the "Point" emitter type emits particles with an opening angle of 45°. The particles are orange and change later to red, they only appear yellow in the beginning as they overlap more and the colors add up. All parameters are explained below.
particles_example2
Here, star particles are emitted from a "Circle" emitter type which is rotated towards the Camera. Each star rotates around itself during its life time and changes from pink to white to blue. The Speed parameter is 0.
particles_example3
With the "Blend Mode" parameter you can setup, how particles blend with the background.

Since version 8, Particles are rendered based on the blend mode of the Layer. In prior versions, they were mixed with the background as if their blend mode was "Add". With the ability to choose a distinct blend mode, you can now also use particles darker than the background or create other effects.

Particle System Layer

The easiest way using particles, is to add a "Particle System Layer". Simply right-click a Site and choose "Add Devices". This layer is optimized and offers only parameters mostly needed for particles.

device-tree-and-control_particle-system-layer

Old Workflow: Adding Particles to a Video Layer

Controlling Particles with Widget Designer or via the SDK

Parameter Overview