Tools for all 2D Mesh Editing Submodes

Navigation:  Pandoras Box > User Interface - Manager > Tabs Overview > Preview > 2D Mesh Editing Mode >

Tools for all 2D Mesh Editing Submodes

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Navigation:  Pandoras Box > User Interface - Manager > Tabs Overview > Preview > 2D Mesh Editing Mode >

Tools for all 2D Mesh Editing Submodes

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The following tools are available in all submodes (Transform Sub Meshes, FFD Modifier, and Vertex Modifier).

PB_xy

X constraint, Y constraint

If you highlight one or several constraints, a transformation is only executed along the chosen axis or axes.

PB_ToggleButton

Toggle Gizmo, FFD Grid, Mesh Wireframe

The four toggle buttons toggle the visibility of the Gizmo, the FFD grid, and the Mesh Wireframe in the local Preview. The last button toggles the Mesh Wireframes for all outputs. For more options, see Preview Display or Client Display.
Note: In the Device Tree, the layer that is picked as the Editing Context is marked with the Editing Context icon.

PB_selecteditingcontent

Select Editing Context

From this menu, select the respective layer which has to be editable.

PB_All Camera

All Cameras

For camera and preview, see Select Preview: Camera or Output View for more information. 2D Mesh Editing features are only available in the preview for "All Cameras". If you change the preview to another selection, 2D Mesh Editing Mode will close and the Layer Mode is activated.

PB_CameraInteraction

Zoom and Reset

To zoom in and reset the content, use the magnifying glass icon or R icon.

PB_AllselectableIcon

Mesh Selection

If you work with an Editable Mesh that contains several Sub Meshes (Surfaces), you have the choice to select either one of the Sub Meshes directly inside the Preview (All selectable) or only the one you choose from the drop-down list.

PB_Allselectable

While selecting the pin icon, the Mesh Selection appears in a separate adjustable window. You can select the modifier types based on your choice.

PB_BreakOutMesh

In the Mesh Selection dropdown, the edited Sub Mesh is currently always displayed and it contains information about the selected modifier (FFD Modifier or Vertex Modifier). When using the dropdown, the last used state is preserved, meaning the nodes keep their current state as long as in 2D Mesh Editing Mode.

If you switch between FFD and Vertex Modifiers, the selection in the dropdown switches between the FDD Modifier and its Vertex group.

When changing the mode (for example to Vertex Modifier mode), the selection should select the appropriate modifier group in the dropdown and in the Preview.

The string is abbreviated with dots if it becomes too long for the dropdown. If you have Mesh Selection in a separate window, you can resize the window to read the complete name.

From the surface selection, you can select either a Vertex Modifier or an FFD Modifier as a submode. Based on the selection, the preview is altered. Both appear as the child of the surface. To multiselect the Surfaces, use the CTRL button on the keyboard.

PB_Surface_FFD Modifier

This is how the preview is displayed when FFD Modifier is selected.

PB_Surface_Vertex Modifier

This is how the preview is displayed when Vertex Modifier is selected.

 

The previous chapters cover
2D Mesh Editing Mode
Transform Sub Meshes
FFD Modifier
Vertex Modifier