Resources (User)

Navigation:  Pandoras Box > User Interface - Master > Tabs Overview > Configuration >

Resources (User)

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Navigation:  Pandoras Box > User Interface - Master > Tabs Overview > Configuration >

Resources (User)

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The section "Resources" in the User category from the Configuration tab enables you to set up the general settings for resources to improve your workflow. In addition you can influence the (initial) properties of specific resources like videos, image sequences and others. Note that User Resource settings influence the local instance only while Global Resource settings influence also remote instances. In a Multi-User environment they are shared with other Places.

General

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- Show Folders in Thumbnail Browser
If you click on a folder in the Project tab or Assets tab, its contained files are displayed as individual thumbnails in the Thumbnail tab. If the folder includes sub folders, they are depicted with a folder icon. If you do not like that and only wish to see the files itself, untick the check box.

Initial Values (for Resources)

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These options apply to newly added images, videos, playlists, etc. For more information about the settings see the File Inspector.

Video and MPEG Initial Values

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These options apply to newly added videos. For more information about the settings see the File Inspector.

Live Input

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Choose whether you want to be warned with a message box when only one of the synced Live Inputs is assigned to a Layer.
If your hardware is equipped with a SDI input card which has genlocked input feeds with the same resolution and framerates, Pandoras Box can synchronize them. More information can be found in the chapters about the SDI input cards, e.g. 12G-SDI Input Cards > Synchronized....

Image Sequence

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When importing an image sequence, you can define the frames per second at which the image sequence is imported. If you do not want to confirm the frames per second for each import, you can disable this popup and set the Frame Rate for each import.

In addition, the number of threads for an image sequence can be defined. This number determines how many images of the Image Sequence will be preloaded in memory. Likewise, the arrangement of the frames within the image sequence can be determined. For example, an Image Sequence can be played forward or backward, or as a combination of both.

The "Display FrameSync FPS based on" dropdown defines which site is used as the basis for displaying an Image Sequence in the timeline.

The following is an example using an Image Sequence that consists of 600 images:

- The selected site runs with 60 fps.

-> Duration of the Image Sequence is 10 seconds, and therefore the main media duration in the timeline is also 10 seconds.

Or

- The selected site runs with 50 fps.

-> Duration of the Image Sequence is 12 seconds, and therefore the main media duration in the timeline is also 12 seconds.

Text Input

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Choose whether you want to be warned with a message box when a Text Input is changed from "Static" or "Scrolling" to "Streaming".

All other options apply only to newly added text assets.
For more information about the text settings see the Text Inspector Editor.

Playlist Initial Values

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These options apply to newly added playlists.

For more information about the settings see the Playlist Inspector.

Browser Initial Values

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This option applies to newly added Browser assets. More settings are offered in the Browser Inspector. The frame rate can be adjusted under Resources (Global).

- Default Browser URL
Enter a URL that you wish to assign to a Browser asset as soon as it is created in the Project tab, e.g. https://www.christiepandorasbox.com or file:///C:/Christie/website/index.html

Mesh Import Initial Values

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The following options are offered in an additional dialog as soon as you import an object. The dialog opens with the values set up in the Configuration tab.

- Apply object transformation to vertices
This is of interest if your object was saved with sub meshes or levels and one sub mesh exists multiple times. In case you de-activate "Apply object transformation to vertices" it can happen these copied sub meshes are imported with a different position, i.e. their own 0,0,0 origin (pivot point) has moved to the coordinate system's origin, the global 0,0,0. point.

- Import separated sub meshes
This is of interest if your object was saved with sub meshes or levels.
None: The imported object consists of only one mesh. All sub meshes are merged into it.
All: The original hierarchy is not changed. All sub meshes will be available as separate meshes. In the Project tab, double-click onto the main object and a tree structure will open with all available sub folders and sub meshes. Please note, that it is possible to use either a single sub mesh or an entire folder entry above it; the folder merges all consisting sub meshes when assigned to a Layer.
Specifies Levels: The original hierarchy can be flattened. Enter how many levels you want to use. If the original file was saved with more "deeper" levels, they will be merged.

- Import scale factor
Enter a scale factor for newly added meshes. For example: 0.5=half size; 2.0=double size

- Override system unit
If the "Scale factor" does not return the expected result, you may enable the option to override the system units the file was saved with. If you see this scaling issue with 3DS files, in most cases it helps to set "Inch".